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Races Dictionary

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Races Dictionary Empty Races Dictionary

Post by Reast Istoría Vu Thu Jun 04, 2015 4:28 pm

Here you will find the various different races that can be located upon this island. There is a form you can fill out and post on the same page as the form in order for a Staff member to add your Race to the dictionary. Of course staff will first approve it.

If a race is red in title, or labeled rare, you must first get permission from the creator of the race to use it. Please be respectful of each other and know that all original races are copyright of their original creators. This is a serious matter and should be treated as so.

Green: Common: Go forth and use without any questionable doubt
Orange: Just enough to keep things interesting: Look through race to see if there are guide lines, follow the guide lines left or speak with the creator and see what you two can figure out.
Red: Rare: Must get permission from the creator


Last edited by Reast Vu on Fri Jun 05, 2015 10:01 am; edited 1 time in total
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Post by Reast Istoría Vu Thu Jun 04, 2015 10:43 pm

A


Adapters {Human Realm}
Description: Adapters don't have any specific abilities besides their body's amazing adaption. An Adapters body changes automatically to survive and advance to the surroundings. This is the best example of Darwin's theory of evolution. An adapters body has truly changed from that of a average human in order to survive. For example, if someone used Fire on an Adapter, an Adapter might just turn into fire itself, or a metal component strong enough to withstand the blast. Adapters are usually solo, very rarely will you see them travel within groups, even though they are a great addition to any group. The interesting thing about Adapters is they usually are born from two parents with abilities of some kind. The adaption ability is a genetic mutation from the parents DNA. This usually happens because they body create a defense mechanism in order to defend itself once it is born. The ability usually manifest when the Adapter face true danger, or a life threatening situation for the first time. Their look can vary of that of any human.
Typical Life Span: Though they have the appearance of any human, their ability to survive in so many different scenarios takes on and incredible survival tactic. Typically meaning that Adapters can live into their 500's hundreds easily. At max, Adapters ca live into their 700's.


Ascendants {Human Realm}
Description: Ascendants are one of the original races to walk upon the Earth, making their culture go back for centuries upon centuries. They are a race often linked back to Angels. Being seen for their upbeat and positive outlook on a dying world. Ascendants are what one might call a Light Elementalist. Only, those don’t really exist. Ascendants can create light, form illusions by bending the light; they can heal anything but death, unless it is of themselves. Members of this race tend to be kind and compassionate. Some Ascendants, those on a higher stratum, can control energy, whether it be in the form of electricity or even heat or cold (by adding or taking away energy). Though that are seen as Light Elementalist, they actually contain Light, Dark, Purity and Taint. In order to maintain their angelic nature, they maintain in the practice of purity, and light. After being born within the Litin Tunnels, Ascendant infants are usually brought into a Holy Establishment, such as church until they reach the age 15. This is done in order to prevent them from reaching into the darker arts and to maintain their purity.
Typical Life Span: Lifespan is currently unknown, as Ascendants are fairly rare. Those known have not aged past their late teens. And usually die in an accident or by being over used by early twenties.
Created by Reast Vu


Avariel Elf {????}
Description: Avariel elves are a winged species that had nearly been driven to extinction in the dragon wars eons ago. The race is now scarce, and typically believed to be of legend or myth. Avariels are delicate creatures, gifted with hollow bones to aid flight. Their skin is pale, matching their hair and wings, though it was not unheard of for an Avariel to dye the tips of their wings. The Avariel race is gifted in both war skills and knowledge, and they are fast learners. Gifted Avariel's may also be gifted with elemental or healing abilities, but take several hundred years at a minimum to excel in their skills, and must focus on one while lacking in others. A loyal race, Avariel's make friends, and enemies, for life. They will never leave a debt unpaid, whether that may be aiding an ally or seeking revenge.
Typical Life Span: Several thousand years. The figure of young adulthood is reached by 1100 years.


Last edited by Reast Vu on Fri Jun 05, 2015 12:23 pm; edited 4 times in total
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Post by Reast Istoría Vu Thu Jun 04, 2015 10:45 pm

B

Banshee {Human Realm}
Description:A banshee is essentially a fairy, usually female, seen as the omen of death and messenger from the Other world. In Irish legend, a banshee would wail when someone was at the brink of death. They are believed to be spirits of nature or even people's ancestors. A banshee wail is powerful enough to burst a human's eardrum if caught unprotected. Banshees feel only sadness while wailing; it's like their whole world is crumbling to pieces. A banshee shall take the form of a human when entering the human realm, which is often when the banshee becomes bored and wishes to be as close to humans as possible. With their easy adaptability and human-like emotions, the process of blending in to the human world is rather easy.
Typical Life Span:A banshee shall age up until the point of 27. How long they actually live is currently unknown.

Blood Elf {???}
Description: Blood Elves branch from two particular family tree's, which include: The Cluiche and The Cian from Ireland. Though they aren't close to instinct rare, they do have a lower population than more common races. There are probably still 10 in the entire planet still from the two different families. This is a hybrid races of Day Walking Vampires, and Elves. They have the appearance of any typical elf, and usually even reside on the forest, but they do indeed feed on blood. Not only that, but usually they can manipulate/control the blood within their own body and the blood within others bodies to heat up or freeze.
Typical Life Span: Around 170- 300 Years.
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Post by Reast Istoría Vu Thu Jun 04, 2015 10:47 pm

C

Caligraphia {Human Realm}
Description:Caligraphias are born with the natural ability to use magic in the unique form of drawing, whether in simply bringing their art to life or drawing special symbols, better known as runes to use more advanced forms of magic. Only drawings made by their right hand will gain their magic. The longer they manipulate their creations, and the more creations they make, the more energy is drained from them. Rune magic follows a slightly different principle. At a cost of most of the user’s energy in one go, magic channeled through runes can last a great deal longer than any simple drawing. But it takes a lot of training in order to master such a skill.
Typical Life Span: Same aging process as a human



Cheshire {Wonderland}
Description: Cheshire's are extremely rare, and hard to come by. At the age of two they are brought to Earth from a different realm. When being brought here, they forget almost everything from their true realm. Cheshire's are tricky for they can reside in two different forms. One of which being a human like image, and the other being a feline like image.  They have various different abilities that makes them a mischievous race. But to the world, very little is still known about Cheshire's.
Typical Life Span: Still Unknown
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Post by Reast Istoría Vu Thu Jun 04, 2015 10:47 pm

D

Décroissant {Purgatory}
Description: Décroissant's are the sister race of Ascendants. Every child born of this race is born an Ascendant. It is fate or life choices that change that. While Décroissant's are not completely evil  like some think, they are very stubborn and sinister when they need to be. While they are all born Ascendants, that can quickly change, by either killing another human being or learning the dark arts, an Ascendants soul can quickly change. For an angelic creature such as an Ascendant, their soul is everything, it tells everything you need to know another them. So to expose their soul to something beyond holy ethics...taints them. This tainting not only bends their soul, but also releases a unique hormone from the brain. This hormone is directly linked into their blood stream which begins even changing their anatomical features..corrupting them even. Making them the monsters they become. Like their sister race, their abilities include Dark, Light, Purity, and Taint. Though anything that requires the use of Light and Purity requires much more Life Force to control. Due to the hormone released when one changed from Ascendant to Décroissant, they also take on the ability to control anatomical features. Such as altering their skin, blood, and various other features. The ability to dislocate their jaw like a snack, which usually end up ripping the sides of their cheeks. Luckily they are fast healers. A couple things certainly to look out for is their blood. It is completely altered to hold a powerful virus that can be activated by the Décroissant themselves. This virus was chemically based off the hormone that has been exposed throughout a Décroissant's body. One of their more dangerous abilities is Dark Sight.This is an ability only found in the Décroissant race. This ability allows the user to see absolutely any injury ever inflicted upon your body. Except to them the injury looks like it is only held together with a thin spiders webs.Dark Sight also allows them the ability to take hold of this web like substance and pull the injured location open. It will open the injury as if it had just been inflicted or worse than when it had happened. The reasoning a Décroissant comes off so twisted, or lacking control is because of the opposing elements that are held in her body go to war with each other. Purity, Taint,Dark, Light...none of which get along. There is only a few ways to put them back in balance in times like those.
Typical Life Span: Décroissant life span is greatly unknown. They usually stop aging at the age of 20.
Created by Reast Vu

Dragons {???}
Description: Dragons are hard to come by across the world, as they fear interaction with those outside of their race. This fear dates back to thousands of years ago where dragons, which were beautiful human-like beings with scales decorated randomly on their face like freckles on a human being, were hunted down for their scales. Dragon scales are strong material which are used to protect their bodies from burning. This helps them have a resistance to fire, so long there are scales on their body. Their fire-resistance scales were one of the reasons why they were hunted down, aside from the colors they had and how they shined nicely. Another reason was for jewelry. They were found to be far more beautiful than gems like amethyst, rubies, pearls, and so on. In order for dragons to get the look they do in their scales, they typically eat gems. Provoked, they are capable of turning into a fierce, dangerous winged beast. These forms are very similar to the paintings people have made of dragons for their mythology. Their eyes are similar to the eyes of snakes, but with a larger range of colors they can be. One thing mythology ever got right of dragons was their need to hoard. However, it isn't always gold or any type of precious treasure. It could be the last thing you could think of, like bird feathers. In their humanoid form, they could look as if they are light weighted but in truth, they are almost unmovable from a push as they carry the weight of their dragon form. In replacement of nails on their fingers, they have sharp talons they could use for fighting. This does not mean they do have to use them for fighting, and it can be used as a last resort. There's one weakness known for dragons, a blade forged with the blood of a dragon. These swords were crafted thousands of years ago and are only in a few locations across the world. Dragons are intelligent creatures, no doubt, as they can mimic the noise of any type of animal. This also allowed them to learn the language of humans and communicate with them and often trick them. Some say they can even have their voices sound exactly like someone else's to help their tricks. Stories say that dragons would mimic the noises of women in distress, making men try to play hero but only greeted with a fire-y blast. Not every dragon has wings, but if they do, they are typically very large and similar to bat-wings. Dragons are also known for being magical creatures and can learn as much as they please, however every dragon knows at least how to use fire.  Most dragons do not gain more knowledge on magic, sadly, as they try to avoid going into public. No matter what form they are in, beast or their natural form, their tail is always visible. Usually these are covered in as much scales as possible.
Typical Life Span: They are rumored to be immortal, but this remains unconfirmed due to many of them being put to death.[/quote]


Dream Walkers {Land of Dreams}
Description: A dream walker is an individual who can transport themselves while they are sleeping, into other peoples dreams. Unlike others who don't feel as though they can control all of their actions within a dream, A Dream Walker can hide so they are not detected a dream. But, not only that, A Dream Walkers can also participate in said persons dream. While more times than not Dream Walkers are peaceful people, there are the few who are truly cruel who ruin the name for most Dream Walkers. Dream walkers usually have a very slim figure with pale skin. Their eyes on the other hand are usually a very bright blue, or a  bright honey brown.
Typical Life Span: A Dream Walkers Life span can vary. Averagely the can live 150-200 years. They stop aging at about 50 years of age.


Last edited by Reast Istoría Vu on Fri Jul 31, 2015 11:56 pm; edited 9 times in total
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Post by Reast Istoría Vu Thu Jun 04, 2015 10:47 pm

E

Elementalist  {Human Realm}
Description: Elementalist are actually rather common. They can be anything from a mutated genetic gene in a human or even a mutated genetic gene in another race. They have the appearance of human, and their eyes are usually a similar color to the element they manipulate. One thing to also keep in mind is the more elements an elementalist controls, they less strong each one is. The strongest of elementalist manipulate one element alone. The elements include:
Fire, Water, Air, Earth, Electricity and Nature
Typical Life Span: Average of 115 Years, though they do continue aging typically like a human would up to the age of 80


Last edited by Reast Vu on Thu Jun 04, 2015 11:14 pm; edited 1 time in total
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Post by Reast Istoría Vu Thu Jun 04, 2015 10:48 pm

F


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Post by Reast Istoría Vu Thu Jun 04, 2015 10:48 pm

G

Genie {Shadow Realm}
Description: Genies are spirits that connect with one of the four elements. Genies are born with free-will but can become controllable by magically binding them to objects. After being bound to an object, the connection is permanent. If someone comes in contact with the item, they are in control of the genie. Generally genies aren't fond of their master, and will manipulate their wishes to become nightmares. Genie's are uncommon, though more commonly found in Arabic and African cities throughout the human realm due to the portal from their native home (the shadow realm) being opened in central India. A genies natural form is human-like with the exception of their legs disappearing and taking the form of their element on will. While in their elemental form genies can levitate and fly to some extant.
Typical Life Span: A genie lives on average to their 80s, but a genie bound to an object will live as long as said object remains intact.


Last edited by Reast Vu on Thu Jun 04, 2015 11:27 pm; edited 1 time in total
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Post by Reast Istoría Vu Thu Jun 04, 2015 10:48 pm

H

Hatters {Wonderland}
Description: Originating in Wonderland, from the original Hightopp family line. Hatters are highly trained in their skills, which are passed down through family bloodlines. Their main source of power is from their magical hat-making skills, and occasionally an ornate pocket watch. Although hatters have the ability to create new hats, they do not possess the powers to craft new watches. The pocket watches are the only of their kind; only three exist and are passed down to very select family members. They can only be used by Hatters for time travel. Their hats can be used as a means of teleportation by producing a room of doors at the will of the Hatter, allowing them to travel to anywhere in the world that posses a door. Hatters originally became mad due to the mercury poisoning found in their hats, however modern Hatters have developed the trait regardless of poisoning or not. Hatters also possess the power to create nonsensical illusions, but due to their unstable personalities they risk the chance of falling into the illusion themselves. Thus most Hatters talk nonsense, often in the form of riddles.
Typical Life Span: Exact lifespan is unknown, but they age extremely slowly in accordance to wonderland.
Created by: Toni

Hollow {???}
Description: Being almost completely wiped out, the Hollow's are slowly being reborn.  Now, less than 10 are known to exist.  They are incredibly difficult to control for the bearer and it takes years of training to master the Hollow.  They are completely white creatures, but have markings on them to tell them apart.  Each with different colors that match the color of their cero.  A cero is their most basic energy based attack.  
Typical Life Span: Hollow live as long as their master.  

Created by: Rion Diamond



Humans {Human Realm}
Description: Though humans are what has drove most of the creatures to this island, not all humans are created equal. The humans that can be found on this island have an ability. Usually it is just one ability that has adapted due to skipped gene within the genetic pattern.  This actually very common in the world, most just don't know they can do such things so they ever tap into the ability.
Typical Life Span:Averagely 75 years old


Last edited by Reast Vu on Fri Jun 05, 2015 10:29 am; edited 7 times in total
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Post by Reast Istoría Vu Thu Jun 04, 2015 10:48 pm

I

Illusionist {Human Realm}
Description: Illusionists are similar to witches in that they can pretty much do anything. They are some of the tricksters of the paranormal world, the ones who make water fountains squirt in your face or suddenly make water appear on the floor for you to slip on. Floating objects? Sure. Nothing major, though. They are not telekinetic. Things like cups and books, yeah. Cars and refrigerators, no. Also, as their name suggests, they can create illusions. They don’t need spells for any of their tricks. They appear human but can have multi-colored or oddly colored eyes and hair.

Typical Life Span: Illusionists are similar to humans in that they age. However, they age much slower than humans and live for around 600 years.


Last edited by Reast Vu on Fri Jun 05, 2015 10:29 am; edited 4 times in total
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Post by Reast Istoría Vu Thu Jun 04, 2015 10:49 pm

J

Jabberwock {Wonderland Realm}
Description: Jabberwocks are chimera-like beasts of Wonderland with the body of a dragon, a whiskered, fish-like head, insectile antennae and a pair of talon-like hands on both its arms and its wings, which may also serve as forelegs when it walked on the ground. They reside in Tulgey Wood. They possess the power to breath out lightning.
Typical Life Span: 100.


Jumper {Human Realm}
Description:A Jumper is a human who is able to jump to any place they can think of, granted that they are thinking of that place. This means that they first must know what the place looks like before they can jump to it. Usually, staring at a picture is enough to transport the jumper to the place portrayed in that picture. Upon jumping, there will be a very short interval in which they don't exist and then re-exist at their destination. Jumping someone with them who isn't used to jumping (which is different than teleportation) will cause them to feel nauseous, out of balance, dizzy, and disoriented for the first few jumps, until they can adapt their senses to it. Jumpers are able to jump by creating "jump scars," or rips, through some dimension that stay open for a few minutes after it has been created. These jump scars can be followed by other jumpers, or it can remain open by a machine or magic. The scar is invisible, however, and can only be seen by using either a special spray meant to detect it, or by using magic that is designed to track down jump scars. They are able to carry items with them along their jump. The more massive the item is, the harder it is for them to jump it. A jumper will literally die if they try to jump a building, but they can jump common vehicles like buses just fine. Jumping an entire apartment room is a bit too ambitious, but is possible. Their powers are sensitive to electric shocks. However, they have high tolerance to it and do not die from high voltages. Instead, they are simply unable to jump. A common tactic used to capture them is to bind them with electric wires so they cannot escape. The distance to which they can jump has no limit, and they never occupy the same space as other matter. If they jump into a swimming pool, the water simply displaces as if they had fallen in. If they jump into solid matter, they would either appear beside it, or the solid matter would be flung aside. Most jumpers, in order to make full use of their powers, have "lairs," or places where they store many pictures of the common places they visit. These spots are called "jump spots," referring to the spots that a single jumper prefers to jump to. If one can infiltrate a jumper's lair and see their jump spots, they will be able to track down the jumper's general location at all times, as the jumper will surely only be around those areas. All jumpers have their first jump when they are 5 years old. They do not realize they are jumping until much later, unless instructed.
Typical Life Span: Same aging process as a human


Last edited by Reast Vu on Thu Jun 04, 2015 11:28 pm; edited 1 time in total
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Post by Reast Istoría Vu Thu Jun 04, 2015 10:50 pm

K

Knight of Hell
Description: Knights of Hell are hand picked demons by Lucifer. They were the first humans to betray God. Knights of Hell are a rare breed of demons. With only a few of them out there, they are hard to find. Anyone can be transformed into a Knight of Hell, however it is a brutal and painful process that requires the Mark of Cain and death. Knights of Hell cannot be killed unless it is by the First Blade, which was developed by Cain. Knights of Hell have the same powers of demons along with more. Some of these powers do include being immune to exorcism and the various forms used to kill demons. Instead they are harmed instead by these ways. Among their powers they also have the ability to possess people. Other forms of powers are: biokineses, super strength, telekensis, telepathy, terrakinese, and teleporting.
Typical Life Span: Unknown


Last edited by Reast Vu on Thu Jun 04, 2015 11:30 pm; edited 1 time in total
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Post by Reast Istoría Vu Thu Jun 04, 2015 10:50 pm

L

Leach {Pandora's Box}
Description: A Leach doesn't have a specific appearances beyond looking human. They are rather adaptable and strong, but this is due to their ability to manifest the same ability as others they are around. Even when they are not around the original energy source, they usually still have access to their ability. Leaches are rather rare due to them branching only from the Roi Family. Currently there are only four known to possibly be living. Two are second generation Leaches, and two are third generation. Leaches are known to be rather unpredictable, and can be rather dangerous while learning to control their abilities. But once control has been learned, they are a valuable asset, and weapon. Some Leaches even have the ability to temporarily drain the abilities from individuals.  
Typical Life Span: Leaches oddly also gather energy/life force by learning and absorbing these different abilities, making it to where they can live up to thousands of years. The Life Span of  Leach is still a completely mystery for none have died of old age yet, all have died of being hunted down by other concerned races/humans.
Created By Reast Vu

Leshy {Human Realm}
Description: A Leshy is generally man, and is the protector of the forest and all the animals within it. Their appearance usually is a tall, bulky looking forest man with a beard upon his face made up of grass and vines. Some have talis, hooves, an horns. Their skin is generally pale, and their eyes are a dark forest green. Their abilities usually include communicating with the forest animals, the ability to shrink, and their ability to change their voice in order to lure individuals in. This is mostly within the human world, not as common on the island. Very rarely will the hunt while on Promise Island. Their weaknesses are how weak they are while shrunk, fire, and different things that could harm the forest that they call home. They have the most awful cries.
Typical Life Span: While ages may vary, the most common death for Leshy's are forest destruction, or them behind hunted for hunting and eating people. Generally they like be 150, but the oldest one ever recorded live to be 450 year old.


Last edited by Reast Vu on Fri Jun 05, 2015 10:29 am; edited 3 times in total
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Post by Reast Istoría Vu Thu Jun 04, 2015 10:51 pm

M

Mind Walker {Human Realm}
Description: Mind Walkers a special kind of human. They are a branch of human that usually travels through peoples minds to learn about their weaknesses, strengths, fears, and memories. They can use known information of their target against them by traveling their mind. The ability they manipulate best is Telepathy.
Typical Life Span: Human Life Span


Mod-Soul {???}
Description:Mod-Souls are a man-made soul.  They have the abilities to join together with other souls and were initially thought to have been created by Ran, but during the juncture of souls between Ran and Rion, we have found out that it was in fact something commonly done by scientists who were dabbling within the dark arts.  The Mod-Soul will be able to live as long as needed as long as they can find a willing donor, or if they can find another person to create them a body.  The body that a Mod-Soul lives in though, continues to age at its typical rate, so, as long as the Mod-Soul is able to continue to find willing body donors to allow them to not only take control of their body, but to also allow their soul to become one with the Mod-Soul.  
Typical Life Span: Depends on how long the Mo Soul can find willing donors.


Muses {Human Realm}
Description: Muses are a special breed of supernatural creature that are born from musical instruments that gain a spirit, (Usually from the bond they share/attachment from their owners) and gain a human form. These being's human form normally shares a strong resemblance of the person they had been attached to before their creation. Though they look human they have an unnatural feel to them, along with a special mark on their bodies that reveal what they truly are to those that know about them. As musical creatures a muse's powers are tied to the instrument they were born from, while some of their most common powers, such as healing, charms, and even offensive based powers their over all strength and what they can do is unique to the Muse alone.
Typical Life Span: A Muse's life is tied to the instrument they are bound to. They can be killed if their instrument is destroyed. If left alone though they can live for a long time, and never seem to age.


Last edited by Reast Istoría Vu on Sat Jun 06, 2015 9:46 am; edited 3 times in total
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Post by Reast Istoría Vu Thu Jun 04, 2015 10:51 pm

N


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Post by Reast Istoría Vu Thu Jun 04, 2015 10:52 pm

O


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Post by Reast Istoría Vu Thu Jun 04, 2015 10:52 pm

P

Pyra {Purgatory}
Description:A Pyra, also usually mistaken as a Fire Elementalist, is a human-like looking race. They usually stand tall with a fit figure. And more times than not they usually have brown, or red hair.This race is capable of manipulating and using to their advantage. They are more times than not even more powerful than a Fire Elementalist. Not only that but they also don't feed the same. Though they can eat hamburgers, salads, french fries...it does nothing but taste alright, gives absolutely no nutritional value. They get their nutrition from draining souls.
Typical Life Span: While on a high soul nutrition diet, Pyra's can live to be 400...Without enough energy from souls they usually live to be 70.


Puppeteer {Human Realm}
Description: Puppeteers usually appear fairly normal, except that they have a mark on their face that makes one think of a puppet, or sometimes a clown, when looking at them. That mark can, however, be hidden and turned into something else, a normal object like glasses, an earring, or such. Puppeteers can create strings from their fingers or palms that can connect to another person and allow the Puppeteer to control them. Another ability in Puppeteers, though very few are lucky enough to get this ability, is the ability to "sew." They can sew their victims eyes or mouth shut, or even seal and heal wounds with this ability.
Typical Life Span: Unknown, as most puppeteers are either in hiding or have been killed young


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Post by Reast Istoría Vu Thu Jun 04, 2015 10:53 pm

Q


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Post by Reast Istoría Vu Thu Jun 04, 2015 10:53 pm

R

Reader {Human Realm}
Description:
Readers are humans with a heightened 'sixth sense.' The extra sense can range from mind reading to sensing emotions or reading auras, even a physic ability. Depending on the person and how often they utilize and practice their form of reading, the level of ability can range from slight to expert. Typically, readers may not realize what they are and happily live on a normal life.
Typical Life Span: Average human life


Reaper {Shadows Realm}
Description: Reapers are born from birth.  Originally, The Council of The Dead had gifted 10 people the powers of a Reaper.  Little did they know, that through reproduction, the power had a 25% chance to be passed down to the first born child, and then a 10% chance for any child after the first.  Reapers were created to go and collect the souls of the dead, but along the way they had to be given stronger powers once they began running into stronger beings that were slowly wiping the race out.  Reapers were given scythes, as well as power of captured souls.  Not all souls were able to be used to fight though, some were used as support, as well as some just refusing to fight at all.  The Reaper class was slowly going extinct though, and so, they had been given a mascot of sorts, The Grim Reaper.  That is how the Reaper class had gotten its legend, the Grim Reaper had traveled the realms collecting souls and began using them to complete the job at hand, helping souls move from the living realm, to the realm of the deceased.  
Typical Life Span: 150-250 years


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Post by Reast Istoría Vu Thu Jun 04, 2015 10:54 pm

S

Sandman {Land of Dreams}
Description: The Sandman was always thought to of been a legend, but the thing is, the Sandmen is an organization of people who have control over others sleeping dreams, as well as sand.  They aren't very powerful being, but they are able to defend themselves.  They have the strongest sands in the world which come from the Dream World and can be shaped into anything and they are used for defense or offense.  They usually to be about 75-80 years old, and then their powers are randomly placed into a new child.  The child will then grow to learn about their powers and be picked up by the Organization of the Sandmen.  
Typical Life Span: 75-80m a typical human life


Shadow-Walker {Shadow Realm}
Description:This race of determined assassins was created by Death, for nothing more than the purpose of killing silently. They do not breed but choose heirs, who inherit their dark abilities. Once a person becomes a Shadow-walker, their soul is corporeally removed by Death, making them indefinitely loyal. It takes about a month for the painful changes to occur. They have photosensitive skin and eyes, burn quickly in sunlight, and can hardly look at a dim bulb. They cannot see in color unless they are on a contract or have drunk blood; angel's blood will give them clearer vision than that of average humans.
Typical Life Span:Immortal in terms of aging once chanced


Sirens {Atlantis/Human Realm}
Description:Sirens are beautiful people, usually woman, who have powers of attraction. They traditionally use their beautiful voices and physical beauty to lure sailors into the sea to their deaths; however, they aren't all that myths describe them to be. They are good swimmers, intelligent, cunning, and they mature quickly. Their children are usually uncared for after birth and grow up in a single year. All are born with a moon-shaped birthmark on their feet, and their hair has magical properties often used in witchcraft. Also, they cannot become overweight.
Typical Life Span:heir age limit is currently unknown, most now only seen around what humans consider toddler ages. They usually appear to be between 20 and 30 at maturity, some 18 or 19.


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Post by Reast Istoría Vu Thu Jun 04, 2015 10:54 pm

T

Taotaomona {Human Realm}
Description: This race are ghostly spirits that materialize  into human figure that take the general appearance of zombies. They appear only at night and are most common for lurking within jungle/wooded regions. They take a human like appearance with skin being eaten away. Some seem to appear headless, but not all.Though they take the appearance of humans/zombies, it is known that they have super natural strength. Their groans can be heard echoing everywhere. The reasoning for this state is sad that originally these were immortal human beings, but when granted the gift of immortality it didn't impact them physically. They originally are from Guam.
Typical Life Span: Around 5,000 years, they die from their body completely being incapable of further life

Tracker {Human Realm}
Description: A Tracker is a human like race that usually has heightened senses that help them track exactly who, or what they are looking for. The race has a very fit appearance and usually work as Bounty Hunters. There is almost no price that is too great for Trackers to get their job done. Though they are spread out throughout the world, the best trackers still came from Romania. In order to track they need something to stimulate their senses. A scent, taste, picture, sound, texture...anything that will help kick their senses into high gear.
Typical Life Span: While ages may vary, they usually live to be about 160. Not far off from the Human like features. Though they live to be 160, maybe 180, they usually stop aging at 55 years of age.

Traveler {Wonderland Realm}
Description: Traveler's are creatures of Wonderland, they have the ability to travel through time through the means of any mechanical time-telling device, and travel to other realms using "rabbit holes". Traveler's can morph into any animal they have seen at will, the animal will always match the color of the travelers hair. Most unnatural colors (green, pink) became extinct as it made the animals more noticeable to people who hunted travelers. The most commonly genetic color passed down is white.
Typical Life Span:On average a traveler lives to 500.


Trickster {Pandora's Box}
Description: A rather mischievous and playful race. Tricksters are close relatives to the Illusionist race, except for there are some particular differences. While Tricksters can make illusions the same as Illusionist, theirs are usually to create some form of chaos. To Tricksters the world is their play ground, they see it as a place where they could do exactly what they please as they please. That's why you see many tricksters usually toying or setting the direction for other individuals life course. Along with being able to create illusions, Tricksters can also pause time for minor amounts, teleport, and have a silver tongue, meaning they have the word of persuasion. This is actually one of the races that came from Pandora's Box itself.
Typical Life Span: Normally live to be 5,000....Sometimes into the 8,000's.


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Post by Reast Istoría Vu Thu Jun 04, 2015 10:54 pm

U



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Post by Reast Istoría Vu Thu Jun 04, 2015 10:54 pm

V

Veil {Shadow Realm}
Description: Veils are creatures you don’t want to come in contact with. They can climb walls, dangle from ceilings, literally blend into the shadows to the point of being shadows, and they can become transparent, allowing objects to pass right through them without doing harm. Magic is the only way to capture a Veil, and only once captured can it be killed. They can pick up solid objects and throw them, while at the same time allowing another person’s spear to pass on through. They are completely undetectable. Appearances vary.
Typical Life Span: Unknown


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Post by Reast Istoría Vu Thu Jun 04, 2015 10:55 pm

W


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Post by Reast Istoría Vu Thu Jun 04, 2015 10:55 pm

X


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